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Jul 05, 2013 · 2 thoughts on “Circle, Disc and Fake Sphere in GLSL (Shader Library)” Nathan 2013/07/05 at 17:01. You can anti-alias the fake sphere’s edges by modifying the alpha channel with a smoothstep function. Jul 02, 2015 · NdotL = smoothstep(0, 0.025f, NdotL); That same ‘hack’ can be used with other custom shaders that use specular, normal mapping, rim lighting etc. Light Pre-Pass (Legacy Deferred)

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