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Maybe path tracing using GPU that you mean in 2000. The real time path tracing using GPU is an old news. It can be done a long time ago before turing. But, for ray tracing, it's so complex to do that, more than just using a CPU. Like Arnold render GPU, they even already have the prototype in 2014: Nvidia has finally demonstrated how well ray tracing would work on its GTX 10 and 16 series GPUs. The first of the two being dialling-down the graphics settings on the supported game. The second would be to keep in mind that frame rates for games that support ray tracing would depend on how it...

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