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NVIDIA's Turing Tech Takes Real-Time Ray-Tracing GPUs to Next Level 15 Aug, 2018 By: Cyrena Respini-Irwin At SIGGRAPH 2018, the graphics solutions developer celebrates achievement of a longtime goal, and launches a new graphics processing unit (GPU) lineup starting at $2,300. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Up Your Creative Game Take your creative projects to a new level with GeForce RTX 30 Series GPUs. Delivering AI-acceleration in top creative apps. To see if the EVGA KO’s unique cut-down TU104 GPU performs differently than the TU106 GPU in standard RTX 2060 models, we’ve compared its ray tracing performance against Nvidia’s Founders Edition in Shadow of the Tomb Raider and Metro: Exodus at 1440p resolution. (Spoiler: The KO isn’t faster.) Nov 16, 2018 · V-Ray is a hybrid rendering engine that can run on both CPUs and GPUs, depending on the version that is used. The current benchmark only measures CPU and GPU performance separately, though, and while that is not ideal or a perfect match for how the modern V-Ray Next engine performs it can still be helpful to look at when comparing GPU rendering performance. Let's see how NVIDIA's new GeForce ... (In case you were wondering, my pun-loving girlfriend came up with the title for this post). This tutorial is the longest, but most crucial one so far and deals with the implementation ray tracing acceleration structure that can be traversed on the GPU.
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interactive distribution ray tracing. One problem with discussing interactive ray tracing is that ray trac-ing is an overloaded term. In this paper, we use the term ray cast-ing to refer to the use of ray tracing for visibility computations only (RCS, Figure 1, left). By adding reﬂection and refraction to ray Sisterhood name generator.
Oct 29, 2020 · Phoronix reports: Jason Ekstrand as the lead developer originally on the Intel ANV driver has posted today the initial ray-tracing code for ANV in order to support VK_KHR_ray_tracing for their forthcoming hardware. Today is the first time Intel has approved of this open-source code being published and more is on the way.